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Rarity: 40% of Collection
Focus: Defensive Strategies
Tribe Ability: When multiple Iron Will cards are on the battlefield, they give each other +1 HP at the start of your turn. Excels at defensive crew formation and resource gathering.
Rarity: 10% of Collection
Focus: Aggressive Attack Power
Tribe Ability: Playing a Blood For Conquest card grants +1 attack to all other Blood For Conquest cards already in play for that turn. Each red card adds +1 attack to all other reds.
Rarity: 15% of Collection
Focus: Mana Efficiency & Combos
Tribe Ability: For each Fabled card you hold, the mana cost of your other Fabled spells and minions is reduced by one (but never below zero).
Rarity: 35% of Collection
Focus: Summoning Defensive Allies
Tribe Ability: Summons a 1/1 minion with taunt when you have another Tribal War card in your hand, providing additional defensive support.
Rarity: Only 100 exist in Season 0
Focus: Enhanced cards with special abilities
Special Properties: One mana less cost, +1/+1 stats, unique visual effects. You may only use one Ethereal Signature card on the field at a time, but may have up to 3 in your deck.